![]() There may be incompatibility issues with some custom maps causing it to lag. May have invalid textures (pink) on some maps from mysterious reasons.May have performance issues from the number of units and effects.Not balanced, need testing and feedback.Refer to the difficulty discussion for details on how to make the game harder/easier and specifics as to how some mechanics work. Open maps are also very fun and chaotic although more challenging. It is recommended to choose maps with multiple choke points as having just 1 choke will lead to a stalemate. Map choice has a huge influence on the experience of the mod. Refer to unit list discussion for more details. Various other changes for gameplay or balancing reasons.All factions can build resource depots and supply trucks for additional income.All factions can build Experimental Tech and use Last Stand.Snipers are available for all factions.Most commander units and upgrades are available.Zombies cannot repair, heal, nor reinforce.Zombie attacks have penetration, no tank is safe!.Player zombies are not currently in development. ![]() Players can choose to be either Soviet or Zombies.Meant to be played on 2x resources 200 pop cap annihilation against the AI with a 1:1 ratio of AI to players. Guides: Official Beginners Guide - Steam guides - COH2.Fast-paced, large-scale zombie battles! This mod changes the Soviet faction into zombies that get stronger and more numerous as the game progresses. Replay Files: How to Watch CoH3 Replay Files - How to Watch CoH3 Replays Without FOW.Beginner's Guide to CoH3 Skirmish/Multiplayer (1) (2). ![]()
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